Monday, June 11, 2007

[paper]The design of a handheld, location-aware guide

Introduction

  • access information at different times and locations as you need
  • change dynamically during usage
  • environment : Indoor or outdoor
  • in this paper, indoor
  • lessons learnt in in designing a handheld location-aware system
  • use IR emitter
  • museum domain
##CONTINUE##
Related work
Location identification
  • WLAN
  • Blueooth
    • discovery steps(5~10s)
  • IrDA
    • the immediateness of the connection, low cost
Case study
  • Marble museum, Carrara, Italy.
  • human guides are too expensive
  • Design is driven by three main element
    • Context of use
      • JPEG, MP3
      • SD card
    • Tasks
      • orientation with in the museum
      • controlling the user interface
      • access museum information
    • Domain concept and user interface
      • The museum
      • The section
      • Artworks
Location-dependent interaction
  • IR installed at the entrance of each room
  • located on the top the ceiling
  • IR beacons send a unique identifier
  • App detect and change
  • Visual feedback
  • Audio feedback
    • error, alert and information message
Design criteria for graphical part
  • A web metaphor
  • Navigation feedback(by color)
  • Orientation support in surrounding environment
  • Minimize graphical interaction(vocal)
  • No redundancy in input commands(resoluation)
Evaluation of the application

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